Hello HN!
I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL.
P.S. I'm not a Spark developer. I'm just using their rendering engine.
Comments URL: https://news.ycombinator.com/item?id=44439005
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