Show HN: Neural Abyss – PyTorch multi-agent combat simulator

Built this as an experimental platform for large-scale multi-agent combat simulation and multi-agent RL. It uses PyTorch for vectorized simulation, per-agent neural policies, PPO training, checkpoint/resume, telemetry, and a Pygame viewer. The repo has a detailed README and technical docs. I’d especially value feedback on the simulation design, training setup, observability, and overall architecture.


Comments URL: https://news.ycombinator.com/item?id=47423351

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